About This File
Hello community, today I bring you a new LEAAAAK!!!
These are new files that have been in development since last year and are being sold for a modest €300.
Although it’s not the latest version, it’s the February version. It will certainly have bugs, but it's a good base to make fixes and set up a server.
You can also extract many systems from these files, including some that are rarely seen out there.
There are many servers, especially Portuguese ones, being built on this base. I hope you enjoy it
If you have any questions about the files, you can message me on Discord: saiqs
Here are some systems included in the files:
#if !defined(__INC_COMMON_SERVICE_H__) #define __INC_COMMON_SERVICE_H__ #define __LOCALE_SERVICE_EUROPE__ #define __GEM_SYSTEM__ /// < Gem (Gaya) System #if defined(__GEM_SYSTEM__) # define __GEM_MARKET_SYSTEM__ /// < Gem (Gaya) Market System #endif #define __MINI_GAME_OKEY__ /// < Minigame Rumi (Okey) #define __MINI_GAME_CATCH_KING__ /// < Minigame Catch King #define __DS_GRADE_MYTH__ /// < Dragon Soul Mythical Grade #define __DS_SET__ /// < Dragon Soul Table Handling #define __DS_CHANGE_ATTR__ /// < Dragon Soul Change Attribute #define __EXTENDED_DSS_RECHARGE__ /// < [ITEM] Dragon Soul Extended Recharge #define __COSTUME_SYSTEM__ /// < Costume System #define __MOUNT_COSTUME_SYSTEM__ /// < Mount Costume System #define __ACCE_COSTUME_SYSTEM__ /// < Acce (Sash) Costume System #define __WEAPON_COSTUME_SYSTEM__ /// < Weapon Costume System #define __COSTUME_ATTR_SYSTEM__ /// < [ITEM] Costume Attributes System #define __EXTENDED_COSTUME_RECHARGE__ /// < [ITEM] Costume Extended Recharge #define __HIDE_COSTUME_SYSTEM__ /// < Hide Costume System #define __SWAP_ITEM_SYSTEM__ /// < Swap Item Slot #define __INVENTORY_4PAGES__ /// < Extended Inventory Pages (4) #define __SPECIAL_INVENTORY_SYSTEM__ /// < Special Inventory System //#define __SORT_INVENTORY_ITEMS__ /// < Sort Inventory Items #define __QUIVER_SYSTEM__ /// < Quiver Equipement #define __PENDANT_SYSTEM__ /// < Talisman Elements #define __GLOVE_SYSTEM__ /// < Glove Equipement //////////////////////////////////////////////////////////////////////////////// // Messenger Related #define __MESSENGER_BLOCK_SYSTEM__ /// < Messenger Block System #define __MESSENGER_GM__ /// < Messenger GM List //////////////////////////////////////////////////////////////////////////////// // Shop Related #define __SHOPEX_RENEWAL__ /// < ShopEX Renewal #if defined(__SHOPEX_RENEWAL__) #define __SHOPEX_TAB4__ /// < ShopEx 4 Tabs #define SHOPEX_VNUM_COUNT 5 /// < How many items can you buy items from shop ex with #endif //////////////////////////////////////////////////////////////////////////////// // Player Related #define __VIEW_TARGET_DECIMAL_HP__ /// < View Target HP #if defined(__VIEW_TARGET_DECIMAL_HP__) # define __VIEW_TARGET_PLAYER_HP__ /// < View Player Target HP #endif #define __PLAYER_PER_ACCOUNT5__ /// < Players Per Account (5) #define __WOLFMAN_CHARACTER__ /// < Wolfman Character #if defined(__WOLFMAN_CHARACTER__) #define __DISABLE_WOLFMAN_CREATION__ /// < Disable Wolfman Creation #endif #define __PLAYER_PIN_SYSTEM__ /// < Player PIN Code #if defined(__PLAYER_PIN_SYSTEM__) //# define __DISABLE_PIN_SYSTEM__ /// < Disable Player PIN Code Input #endif #define __GUILD_LEADER_GRADE_NAME__ /// < Guild Leader Grade Name (TextTail) #define __GENDER_ALIGNMENT__ /// < Gender Alignment (M, F) #define __IMPROVED_LOGOUT_POINTS__ /// < Improved Logout Points #define __SKILL_COOLTIME_UPDATE__ /// < Refresh Skill Cooldown After Death #define __EXPRESSING_EMOTIONS__ /// < Special Actions #define __RANDOM_STATUS_PER_LEVEL__ /// < Random Status Per Level #define __PVP_COUNTDOWN__ /// < PvP Duel Countdown #define __7AND8TH_SKILLS__ /// < 7th, 8th Passive Skills #define __PARTY_PROFICY__ /// < Party Proficy Passive Skill #define __9TH_SKILL__ /// < 9th Player Skill #define __CONQUEROR_LEVEL__ /// < Conqueror Level //////////////////////////////////////////////////////////////////////////////// // Game Related #define __PET_SYSTEM__ /// < Pet System #define __DICE_SYSTEM__ /// < New Dice System (Party) #define __MOVE_CHANNEL__ /// < Move Game Channel #define __SKILL_COLOR_SYSTEM__ /// < Skill Color System #define __SKILLBOOK_COMB_SYSTEM__ /// < Skill Book Combination #define __SEND_TARGET_INFO__ /// < Monster Information & Drops #define __ELEMENT_SYSTEM__ /// < Element System #define __CHANGE_LOOK_SYSTEM__ /// < Change Look System (Item Look) #define __EXTENDED_ITEM_AWARD__ /// < Extended Item Award #define __REFINE_FAIL_TYPE__ /// < Extended Refine Fail Message #define __CHANNEL_STATUS_UPDATE__ /// < Channel Player Count #define __WJ_SHOW_PARTY_ON_MINIMAP__ /// < Party Member Atlas (Map) #define __EVENT_BANNER_FLAG__ /// < Event Banner Flags //////////////////////////////////////////////////////////////////////////////// // Item Related #define __ANTI_EXP_RING__ /// < Anti Experience Ring #define __ITEM_DROP_RENEWAL__ /// < Item Drop Renewal w/ Color Effect #define __WJ_PICKUP_ITEM_EFFECT__ /// < Picking Item Effect #define __NEW_DROP_DIALOG__ /// < New Drop Dialog w/ Delete Item Option #define __SOUL_BIND_SYSTEM__ /// < Soul Bind System (Protect Items) #define __GACHA_SYSTEM__ /// < Boss (Gacha) Boxes (Open x Times) #define __MAGIC_REDUCTION__ /// < Magic Reduction Item #define __STONE_OF_BLESS__ /// < Stone of Bless (Refinement Item) #define __SOUL_SYSTEM__ /// < Soul System #define __BLEND_AFFECT__ /// < Blend Affects w/ Icon #define __EXTENDED_BLEND_AFFECT__ /// < Extended Blend Item Affect #define __ITEM_SOCKET5__ /// < Extended Item Sockets (5) #define __ITEM_APPLY4__ /// < Extended Apply Bonus (4) //////////////////////////////////////////////////////////////////////////////// // Dungeon Related #define __12ZI_NOTICE__ /// < 12ZI Mission Notice (w/o Dungeon) #define __GUILD_DRAGONLAIR_PARTY_SYSTEM__ /// < Guild Dragon Lair Party #if defined(__GUILD_DRAGONLAIR_PARTY_SYSTEM__) # define __GUILD_DRAGONLAIR__ /// < Guild Dragon Lair Dungeon # if defined(__GUILD_DRAGONLAIR__) # define GUILD_DRAGONLAIR_DESTROY_STATUE_GM # define GUILD_DRAGONLAIR_LAZER_EFFECT_75HP # define GUILD_DRAGONLAIR_LAZER_EFFECT_50HP # endif #endif #define __TEMPLE_OCHAO__ /// < Temple of the Ochao #define __EREBUS_DUNGEON__ /// < Erebus Dungeon //#define __SHIP_DEFENSE__ /// < Ship Defense (Hydra Dungeon) #define __WJ_SHOW_MOB_INFO__ /// < Monsters Level & Aggressive Flag #define __WJ_NEW_USER_CARE__ /// < User Care (Control) #define __QUEST_RENEWAL__ /// < Quest Page Renewal #define __CHATTING_WINDOW_RENEWAL__ /// < Chatting Window Renewal (Mini Version) #define __ENVIRONMENT__ /// < Environment System #define __EXTENDED_RELOAD__ /// < Extended GM Reload Commands (For drops) #define __SWITCHBOT_SYSTEM__ /// < SwitchBot instant system #define __ITEM_SHOP__ /// < Item shop #define __SHINING_SYSTEM__ /// < Shining system #define __ACCE_SKIN_SYSTEM__ /// < Acce Skin System #define __FAST_EQUIP_SYSTEM__ /// < Fast equipment switch system #define __SKILL_SELECT_SYSTEM__ /// < Skill select gui #define __SPECIAL_CHAT__ /// < Special chat #define __EVENT_MANAGER__ /// < Event manager #define __INGAME_WIKI__ /// < Wiki system #define __OFFLINE_SHOP__ /// < Offline shop system #define __PICK_GEM__ /// < Pick gem window #define __NEW_EXCHANGE_WINDOW__ /// < New exchange design #define __LL_GOLD_EXCHANGE__ /// < Unlimited yang in exchange #define __REVIVE_WITH_HALF_HP__ /// < Revive with half hp if you was killed by monster #define __BUFF_SYSTEM__ /// < Shaman support system #define __MAINTENANCE_SYSTEM__ /// < Maintenance gui #define __SHOW_CHEST_DROP__ /// < Show chest preview #define __GROWTH_PET_SYSTEM__ /// < Growth pet #define __RANKING_SYSTEM__ /// < Ranking system #define __BATTLEPASS_SYSTEM__ /// < Battle pass #define __OX_INVISIBILITY__ /// < OX invisibility #define __AFFECT_POLY_REMOVE__ /// < Enable or Disable polymorph #define __BIOLOG_SYSTEM__ /// < Biolog system #define __AURA_SYSTEM__ /// < Aura Costume System #define __REDUCE_MEMORY_USAGE__ /// < Reduce memory usage #define __ATLAS_ICON_RENEWAL__ /// < Atlas boss respawn #define __PET_COSTUME_SLOT__ /// < Pet Slot System #define __CUBE_RENEWAL__ /// < Cube renewal #define __DETAILS_GUI_RENEWAL__ /// < Details bonus info #define __BONUS_STONE_AND_BOSS__ /// < Stone & Boss apply #define __MOB_MOVE_SPEED__ /// < Speed move increase for monster #define __FAST_READ_STONE_AND_SKILLBOOK__ /// < Soul Stone Gui #define __KINGDOMS_WAR__ /// < War between kingdoms #define __KILL_BAR_SYSTEM__ /// < Kill streak #define __KILL_ASSISTANCE_SYSTEM__ /// < National war kill assist #define __YMIR_REGEN_FIX__ /// < Reduce memory usage from ymir regen #define __WHEEL_OF_FORTUNE__ /// < Wheel of fortune #define __MULTI_FARM_BLOCK__ /// < Multi farm block #define __SKIP_UPDATE_CHAR_FIX__ /// < Optimisation of UpdatePacket and ComputePoints #define __EXCHANGE_LOG__ /// < Exchang log #define __SHOP_SEARCH__ /// < Shop Search system #define __ENTITY_LOADING_PERFORMANCE__ /// < Owsap Improved entity loading #define __EXTRA_QUICKSLOT__ /// < New quickslot #define __RESTORING_DESTROYED_ITEMS__ /// < Restore destroyed items #define __AUTO_FARM_METIN__ /// < Auto farm metin stone #define __HAIR_SELECT__ /// < Select hair #define __EXTENDED_DRAGON_SOUL__ /// < Auto refine & switch DS #define __EQUIPMENT_VIEWER__ /// < Equipment target viewer #define __AUTO_PICKUP_SYSTEM__ /// < Auto pick up #define __INVENTORY_BUFFER__ /// < No more lag when player receive full from ground or giftbox #define __ENTITY_VIEW_RENEWAL__ /// < Hide entity for shops,support,pet #define __DUNGEON_INFO__ /// < Dungeon info system #define __PENDANT_SET__ /// < Set bonus pendant #define __RENEWAL_BRAVE_CAPE__ /// < Automatic bravery cape for players #define __REQUEST_MONEY_FOR_BRAVERY_CAPE__ /// < Request money for each use of Bravery Cape ( 0-30 Free ; 31-60 1.000yang ; 61-90 2.000 yang ; 91-120 3.000 yang ) #define __MULTIPLE_BUY__ /// < Multiple buy #define __PROXY_IP__ /// < Proxy config //#define __IMPROVED_HANDSHAKE_PROCESS__ /// < Anti-spam handshakes per second and per attempts. #endif // __INC_COMMON_SERVICE_H__ #if defined (__REQUEST_MONEY_FOR_BRAVERY_CAPE__) #define LOW_COST_CAPE 1000 #define MEDIUM_COST_CAPE 2000 #define HIGH_COST_CAPE 3000 #endif