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*LEAK* Serverfiles Santana SF 2023/2024 300€ 1.0.0

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About This File

Hello community, today I bring you a new LEAAAAK!!!

These are new files that have been in development since last year and are being sold for a modest €300.

Although it’s not the latest version, it’s the February version. It will certainly have bugs, but it's a good base to make fixes and set up a server.

You can also extract many systems from these files, including some that are rarely seen out there.

There are many servers, especially Portuguese ones, being built on this base. I hope you enjoy it

 

If you have any questions about the files, you can message me on Discord: saiqs

Here are some systems included in the files:

#if !defined(__INC_COMMON_SERVICE_H__)
#define __INC_COMMON_SERVICE_H__

#define __LOCALE_SERVICE_EUROPE__


#define __GEM_SYSTEM__									/// < Gem (Gaya) System
#if defined(__GEM_SYSTEM__)
#	define __GEM_MARKET_SYSTEM__						/// < Gem (Gaya) Market System
#endif


#define __MINI_GAME_OKEY__								/// < Minigame Rumi (Okey)
#define __MINI_GAME_CATCH_KING__						/// < Minigame Catch King


#define __DS_GRADE_MYTH__								/// < Dragon Soul Mythical Grade
#define __DS_SET__										/// < Dragon Soul Table Handling
#define __DS_CHANGE_ATTR__								/// < Dragon Soul Change Attribute
#define __EXTENDED_DSS_RECHARGE__						/// < [ITEM] Dragon Soul Extended Recharge


#define __COSTUME_SYSTEM__								/// < Costume System
#define __MOUNT_COSTUME_SYSTEM__						/// < Mount Costume System
#define __ACCE_COSTUME_SYSTEM__							/// < Acce (Sash) Costume System
#define __WEAPON_COSTUME_SYSTEM__						/// < Weapon Costume System
#define __COSTUME_ATTR_SYSTEM__							/// < [ITEM] Costume Attributes System
#define __EXTENDED_COSTUME_RECHARGE__					/// < [ITEM] Costume Extended Recharge
#define __HIDE_COSTUME_SYSTEM__							/// < Hide Costume System


#define __SWAP_ITEM_SYSTEM__							/// < Swap Item Slot
#define __INVENTORY_4PAGES__							/// < Extended Inventory Pages (4)
#define __SPECIAL_INVENTORY_SYSTEM__					/// < Special Inventory System
//#define __SORT_INVENTORY_ITEMS__						/// < Sort Inventory Items
#define __QUIVER_SYSTEM__								/// < Quiver Equipement
#define __PENDANT_SYSTEM__								/// < Talisman Elements
#define __GLOVE_SYSTEM__								/// < Glove Equipement

////////////////////////////////////////////////////////////////////////////////
// Messenger Related
#define __MESSENGER_BLOCK_SYSTEM__						/// < Messenger Block System
#define __MESSENGER_GM__								/// < Messenger GM List

////////////////////////////////////////////////////////////////////////////////
// Shop Related
#define __SHOPEX_RENEWAL__								/// < ShopEX Renewal
#if defined(__SHOPEX_RENEWAL__)
	#define __SHOPEX_TAB4__								/// < ShopEx 4 Tabs
	#define SHOPEX_VNUM_COUNT 5							/// < How many items can you buy items from shop ex with
#endif
////////////////////////////////////////////////////////////////////////////////
// Player Related
#define __VIEW_TARGET_DECIMAL_HP__						/// < View Target HP
#if defined(__VIEW_TARGET_DECIMAL_HP__)
#	define __VIEW_TARGET_PLAYER_HP__					/// < View Player Target HP
#endif
#define __PLAYER_PER_ACCOUNT5__							/// < Players Per Account (5)
#define __WOLFMAN_CHARACTER__							/// < Wolfman Character
#if defined(__WOLFMAN_CHARACTER__)
#define __DISABLE_WOLFMAN_CREATION__					/// < Disable Wolfman Creation
#endif
#define __PLAYER_PIN_SYSTEM__							/// < Player PIN Code
#if defined(__PLAYER_PIN_SYSTEM__)
//#	define __DISABLE_PIN_SYSTEM__						/// < Disable Player PIN Code Input
#endif
#define __GUILD_LEADER_GRADE_NAME__						/// < Guild Leader Grade Name (TextTail)
#define __GENDER_ALIGNMENT__							/// < Gender Alignment (M, F)
#define __IMPROVED_LOGOUT_POINTS__						/// < Improved Logout Points
#define __SKILL_COOLTIME_UPDATE__						/// < Refresh Skill Cooldown After Death
#define __EXPRESSING_EMOTIONS__							/// < Special Actions
#define __RANDOM_STATUS_PER_LEVEL__						/// < Random Status Per Level
#define __PVP_COUNTDOWN__								/// < PvP Duel Countdown
#define __7AND8TH_SKILLS__								/// < 7th, 8th Passive Skills
#define __PARTY_PROFICY__								/// < Party Proficy Passive Skill
#define __9TH_SKILL__									/// < 9th Player Skill
#define __CONQUEROR_LEVEL__								/// < Conqueror Level

////////////////////////////////////////////////////////////////////////////////
// Game Related
#define __PET_SYSTEM__									/// < Pet System
#define __DICE_SYSTEM__									/// < New Dice System (Party)
#define __MOVE_CHANNEL__								/// < Move Game Channel
#define __SKILL_COLOR_SYSTEM__							/// < Skill Color System
#define __SKILLBOOK_COMB_SYSTEM__						/// < Skill Book Combination
#define __SEND_TARGET_INFO__							/// < Monster Information & Drops
#define __ELEMENT_SYSTEM__								/// < Element System
#define __CHANGE_LOOK_SYSTEM__							/// < Change Look System (Item Look)
#define __EXTENDED_ITEM_AWARD__							/// < Extended Item Award
#define __REFINE_FAIL_TYPE__							/// < Extended Refine Fail Message
#define __CHANNEL_STATUS_UPDATE__						/// < Channel Player Count
#define __WJ_SHOW_PARTY_ON_MINIMAP__					/// < Party Member Atlas (Map)
#define __EVENT_BANNER_FLAG__							/// < Event Banner Flags

////////////////////////////////////////////////////////////////////////////////
// Item Related
#define __ANTI_EXP_RING__								/// < Anti Experience Ring
#define __ITEM_DROP_RENEWAL__							/// < Item Drop Renewal w/ Color Effect
#define __WJ_PICKUP_ITEM_EFFECT__						/// < Picking Item Effect
#define __NEW_DROP_DIALOG__								/// < New Drop Dialog w/ Delete Item Option
#define __SOUL_BIND_SYSTEM__							/// < Soul Bind System (Protect Items)
#define __GACHA_SYSTEM__								/// < Boss (Gacha) Boxes (Open x Times)
#define __MAGIC_REDUCTION__								/// < Magic Reduction Item
#define __STONE_OF_BLESS__								/// < Stone of Bless (Refinement Item)
#define __SOUL_SYSTEM__									/// < Soul System
#define __BLEND_AFFECT__								/// < Blend Affects w/ Icon
#define __EXTENDED_BLEND_AFFECT__						/// < Extended Blend Item Affect
#define __ITEM_SOCKET5__								/// < Extended Item Sockets (5)
#define __ITEM_APPLY4__									/// < Extended Apply Bonus (4)

////////////////////////////////////////////////////////////////////////////////
// Dungeon Related
#define __12ZI_NOTICE__									/// < 12ZI Mission Notice (w/o Dungeon)
#define __GUILD_DRAGONLAIR_PARTY_SYSTEM__				/// < Guild Dragon Lair Party
#if defined(__GUILD_DRAGONLAIR_PARTY_SYSTEM__)
#	define __GUILD_DRAGONLAIR__							/// < Guild Dragon Lair Dungeon
#	if defined(__GUILD_DRAGONLAIR__)
#		define GUILD_DRAGONLAIR_DESTROY_STATUE_GM
#		define GUILD_DRAGONLAIR_LAZER_EFFECT_75HP
#		define GUILD_DRAGONLAIR_LAZER_EFFECT_50HP
#	endif
#endif
#define __TEMPLE_OCHAO__								/// < Temple of the Ochao
#define __EREBUS_DUNGEON__								/// < Erebus Dungeon
//#define __SHIP_DEFENSE__								/// < Ship Defense (Hydra Dungeon)
#define __WJ_SHOW_MOB_INFO__							/// < Monsters Level & Aggressive Flag
#define __WJ_NEW_USER_CARE__							/// < User Care (Control)
#define __QUEST_RENEWAL__								/// < Quest Page Renewal
#define __CHATTING_WINDOW_RENEWAL__						/// < Chatting Window Renewal (Mini Version)


#define __ENVIRONMENT__									/// < Environment System


#define __EXTENDED_RELOAD__								/// < Extended GM Reload Commands (For drops)


#define __SWITCHBOT_SYSTEM__							/// < SwitchBot instant system
#define __ITEM_SHOP__									/// < Item shop 
#define __SHINING_SYSTEM__								/// < Shining system
#define __ACCE_SKIN_SYSTEM__							/// < Acce Skin System
#define __FAST_EQUIP_SYSTEM__							/// < Fast equipment switch system
#define __SKILL_SELECT_SYSTEM__							/// < Skill select gui
#define __SPECIAL_CHAT__								/// < Special chat
#define __EVENT_MANAGER__								/// < Event manager
#define __INGAME_WIKI__									/// < Wiki system
#define __OFFLINE_SHOP__								/// < Offline shop system
#define __PICK_GEM__									/// < Pick gem window
#define __NEW_EXCHANGE_WINDOW__							/// < New exchange design
#define __LL_GOLD_EXCHANGE__							/// < Unlimited yang in exchange
#define __REVIVE_WITH_HALF_HP__							/// < Revive with half hp if you was killed by monster
#define __BUFF_SYSTEM__									/// < Shaman support system
#define __MAINTENANCE_SYSTEM__							/// < Maintenance gui
#define __SHOW_CHEST_DROP__								/// < Show chest preview
#define __GROWTH_PET_SYSTEM__							/// < Growth pet
#define __RANKING_SYSTEM__								/// < Ranking system
#define __BATTLEPASS_SYSTEM__							/// < Battle pass
#define __OX_INVISIBILITY__								/// < OX invisibility
#define __AFFECT_POLY_REMOVE__							/// < Enable or Disable polymorph
#define __BIOLOG_SYSTEM__								/// < Biolog system
#define __AURA_SYSTEM__									/// < Aura Costume System
#define __REDUCE_MEMORY_USAGE__							/// < Reduce memory usage
#define __ATLAS_ICON_RENEWAL__							/// < Atlas boss respawn
#define __PET_COSTUME_SLOT__							/// < Pet Slot System
#define __CUBE_RENEWAL__								/// < Cube renewal
#define __DETAILS_GUI_RENEWAL__							/// < Details bonus info
#define __BONUS_STONE_AND_BOSS__						/// < Stone & Boss apply
#define __MOB_MOVE_SPEED__								/// < Speed move increase for monster
#define __FAST_READ_STONE_AND_SKILLBOOK__				/// < Soul Stone Gui
#define __KINGDOMS_WAR__								/// < War between kingdoms
#define __KILL_BAR_SYSTEM__								/// < Kill streak
#define __KILL_ASSISTANCE_SYSTEM__						/// < National war kill assist
#define __YMIR_REGEN_FIX__								/// < Reduce memory usage from ymir regen
#define __WHEEL_OF_FORTUNE__							/// < Wheel of fortune
#define __MULTI_FARM_BLOCK__							/// < Multi farm block
#define __SKIP_UPDATE_CHAR_FIX__						/// < Optimisation of UpdatePacket and ComputePoints
#define __EXCHANGE_LOG__								/// < Exchang log
#define __SHOP_SEARCH__									/// < Shop Search system
#define __ENTITY_LOADING_PERFORMANCE__					/// < Owsap Improved entity loading
#define __EXTRA_QUICKSLOT__								/// < New quickslot
#define __RESTORING_DESTROYED_ITEMS__					/// < Restore destroyed items
#define __AUTO_FARM_METIN__								/// < Auto farm metin stone
#define __HAIR_SELECT__									/// < Select hair
#define __EXTENDED_DRAGON_SOUL__						/// < Auto refine & switch DS
#define __EQUIPMENT_VIEWER__							/// < Equipment target viewer
#define __AUTO_PICKUP_SYSTEM__							/// < Auto pick up
#define __INVENTORY_BUFFER__							/// < No more lag when player receive full from ground or giftbox
#define __ENTITY_VIEW_RENEWAL__							/// < Hide entity for shops,support,pet
#define __DUNGEON_INFO__								/// < Dungeon info system
#define __PENDANT_SET__									/// < Set bonus pendant
#define __RENEWAL_BRAVE_CAPE__							/// < Automatic bravery cape for players
#define __REQUEST_MONEY_FOR_BRAVERY_CAPE__				/// < Request money for each use of Bravery Cape ( 0-30 Free ; 31-60 1.000yang ; 61-90 2.000 yang ; 91-120 3.000 yang )
#define __MULTIPLE_BUY__								/// < Multiple buy
#define __PROXY_IP__									/// < Proxy config
//#define __IMPROVED_HANDSHAKE_PROCESS__				/// < Anti-spam handshakes per second and per attempts.
#endif // __INC_COMMON_SERVICE_H__

#if defined (__REQUEST_MONEY_FOR_BRAVERY_CAPE__)
	#define LOW_COST_CAPE			1000
	#define MEDIUM_COST_CAPE		2000
	#define HIGH_COST_CAPE			3000
#endif

 

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